Thursday, December 29, 2011

The Golden Nunchuk

I guess this is what they call a “first world problem,” but I’m just going to plow ahead with the minimum amount of shamefacedness.

Which reward should I get from Club Nintendo?  

The Hanafuda cards for 800 coins, or the replica handset of Game & Watch: Ball for 1200 coins?

Both are snazzy in their own way, both are legitimate collectibles, both are utterly useless and, frankly, underwhelming, considering what our compeers overseas have been offered over the years. 

Briefly: you buy Nintendo games and register them at Club Nintendo’s website to acquire coins, which you can use to “buy” special items.  As is customary with all things in video gaming, the special items are always cooler in Japan and Europe than they are in home sweet America.

Witness: specially designed retro controllers, limited-edition games, exclusive soundtracks.  Not impressed?  How about a Kirby throwing disc (don’t call it a Frisbee unless you want Word to auto-capitalize it):

Or the deluxe Professor Layton box set:


There’s also the Wii Golden Wheel available in Europe:


And best of all, Skyward Sword owners need scratch their heads no more, because here at last is the Wii Golden Nunchuk:

 


Just not in America.  I mean, why would we bother with rewards that a person might actually use?  I realize this goes against the very meaning of “collectibles,” which I believe comes from a Greek word that means “crap you thought you wanted, but that ends up stuffed into a shoe box under your bed.”

(Ok, so I wouldn’t really use the Golden Wheel, but come on, people!  Imagine the gold Wii-mote nestled in that thing!)

I suppose I could mount either the Game & Watch or the Hanafuda set in a shadowbox.  My god, I could feel the futility oozing out of that statement as I wrote it. 

*          *          *

When I was a child, I dreamed of displaying all my G.I. Joe action figures in a massive glass case, each one posed to best feature his or her combat role and abilities (e.g., Snake Eyes dual-wielding swords, or Lifeline hunched over a prone soldier, medical case at the ready).  I also heard fables of people going to China and buying a gargantuan crate that contained the entire collection of G.I. Joes in one go.  Of course, I never acquired all the Joes, nor did I ever display them in such fine fashion.  And while I look back fondly on what was an innocent dream as a child, it makes little sense as an adult to keep hanging on to things that have no use. 

To be fair, there is an aesthetic justification for having such things.  Toys and trinkets are often little works of art, delightful to behold.  But art can be an isolating experience, visual art especially.  Art museums, more so than going to the movies or a concert, are best enjoyed with company, someone to talk to about what you are seeing.  And unless I’m going to host regular viewings of my swag collection, what use is it for me to gaze alone?  I imagine that the thief of the Mona Lisa finally tried to sell the painting only because he had grown bored of staring at La Gioconda on his dining room table every day. 

*          *          *

I think the very first super-swag I got was a free copy of Dragon Warrior for the NES that came with a subscription to Nintendo Power magazine.  This was a legendary limited time promotion – the gift of a full-fledged game, and a well-known and desirable one at that – and still the king of all promotional giveaways, at least in the nerdlyverse.  This was not a symbolic gesture like most swag; it was something I could pop into my Nintendo and use right away. 

Collectibles tend to walk a fine line between art and mere consumerism (isn’t that the line where pop art lives?), but I would argue that we don’t need to choose between the extremes of pure asceticism and vulgar consumption.  Luxury goods and leisure activities give resonance to serious work, and vice versa.  So I’m not saying we shouldn’t have luxuries.  I just enjoy them more when they are useful luxuries.

Although, looking back, I can’t say that Dragon Warrior was a very useful game, since I never got very far in it.  But hey, I tried.

Bonus: here’s a guy rabidly wetting himself over a moderately pleasant windfall.

Wednesday, December 28, 2011

I wore the mummer’s motley well, whatever that means.

I was recently asked where Final Fantasy XII stands among the Final Fantasy games.  There is no one-word answer to this question.  I could say that it ranks dead last, but that would be unfair . . . to the other Final Fantasy games.

There was a time when I thought I would probably never beat this game.  I started it, logged dozens of hours, got distracted by being an adult, and lived apart from it, occasionally wondering if I ever even enjoyed playing it. 

I didn’t know why I eventually came back to it.  I didn’t feel like it was a choice.  Maybe it was like the island in Lost, some awful place that compelled me to come back.  Maybe it was that knot in my psyche that had to be undone before I could move on with my life.

Maybe this was my Vietnam. 


*          *          *

My brother asked me if I felt a sense of accomplishment after beating this game.  “Accomplishment” is not the word I would use.  That would imply that I had done something.  In fact, I would say that the playing of FFXII felt more like something was being done to me.  It was like someone had been hurting me, and then finally, after years and years of it, they stopped hurting me. 

More than any of the previous games, it approximated what it would be like for an average Joe with barely any combat training, humble armaments, and an empty wallet to go out and wage war on monsters and fiends.  You would die quickly and often.  You probably wouldn’t want to go on living.  Your battle cry would be lifted from the knights of Monty Python and the Holy Grail: “Run away!”

Many role-playing games have the “monster in a box,” a monster that disguises itself as a treasure chest only to spring upon unwary adventurers.  FFXII has them.  It also has monsters disguised as save points.  That’s right.  Those things that normally heal you and represent refuge from the savagery of perpetual warfare.  Fake save points.  How messed up is that? 

Treasure chests have specific locations throughout the world and dungeons, but they only appear some of the time.  Oh, any particular chest might hold one of several items, depending on mysterious conditions, so instead of getting, say, the rare penetrator crossbow you hoped for, you will get 16 gil. That’s if the chest appeared at all, which it didn’t.  So, I guess, consider yourself lucky?

A glance at the strategy guide reveals that the most durable foe, Yiazmat, has 50,112,254 hit points.  That’s millions.  I mean, yeah, he’s an optional hunt, but still . . . that just ain’t right.

To the west of the main town of Rabanastre lies the Dalmasca Westersand, a vast desert.  To the west of this lies the Ogir-Yensa Sandsea, an enormous desert.  To the west of this lies the Nam-Yensa Sandsea.  No, that’s not a lush forest; it’s a large desert.  And no, you can’t fly an airship over the Yensas because they’re Jagd.  Instead, you have to walk through the whole thing to get to the Tomb of Raithwall, who was the Dynast King, who was given deifacted nethicite by the Occuria, which is not to be confused with manufacted nethicite, which is entirely different. 

I’m so glad this game is voice-acted, so I don’t have to imagine the appropriate way to deliver the line, “Zargabaath, do not tell me you join in this mummer’s farce!” 

For no reason whatsoever, mummers are a big deal in this world.

To use any particular piece of equipment, you have to unlock the “license” for it by earning “license points” in fights.  But even after doing so, you still have to buy the weapon or armor you want to use.  Money comes almost exclusively from selling “loot.”  Loot, when sold in specific combinations, unlocks “bazaar goods.”  The game tracks the “loot” sold, but does not inform the player of either how many of each kind have been sold, or what combinations are required for getting any particular “bazaar good.”  You could create a spreadsheet and keep track of it yourself, and then hoard the “loot” until you have the preferred combinations as reported in your strategy guide, but then you won’t have any money to buy weapons and armor, which means you won’t be strong enough to defeat enemies for their “loot,” which means you won’t be earning many “license points,” which means you won’t be able to unlock the “licenses” for equipment that you couldn’t afford anyway, which means you’ll be closing in on 65 hours of gameplay, and yet you’re still using a freaking Ancient Sword that was already underpowered when you got it near the beginning of the game!

This is a game where opening any of four unremarkable and unmarked treasure chests near the beginning of the game dooms you to not being able to acquire the game’s most powerful weapon later on.  Who on the development team came up with such a needlessly cruel way of punishing the player?  And more importantly, what did they get from doing this?  I ask you, What did you get?!?

Oh, in case anyone cares, the supreme weapon in question is the Zodiac Spear, to be found in the Necrohol of Nabudis, in the region of the Nabreus Deadlands, in the kingdom of Nabradia.  I’m pretty sure this game has more names in it than the Bible.  (Lazy Bible writers, take note: there are no repeat names in FFXII.)

I didn’t know this term, “buffs,” until after I started playing this game.  After I had earned enough “buff” spells, I discovered an excellent strategy for staying alive: keeping my characters buffed at all times.  One by one, I buffed my characters.  Protect, shell, regen, haste, even bravery and faith.  And berserk on Basch to dramatically improve his killing potential.  I usually had to cast berserk on him several times because, yes, it can miss.  Ten minutes later, as I finished buffing out the last character, the first character’s buffs were already wearing off.  Sometimes, other people would watch me play the game, and would complain that this ritual buffing was tedious to watch.  To which I reply: imagine how I feel. 

These strategies were ludicrous, but the power of the game was such that it made me think that completely crazy things were completely normal.  The moment I realized that I may have crossed the point of no return was when I stormed into a boss fight yelling at the TV, “We’re going to do this guy!  We’re going to do him into the ground!” 

 *          *          *

FFXII is the largest and most complicated game I’ve ever played; nothing else comes close.  I wouldn’t call my experience a love-hate relationship, because neither “love” nor “hate” reflects how I feel about this game.  It was more like agony and ecstasy – the agony of trying and failing to understand the gameplay on anything more than a superficial level, the ecstasy that came from giving in to the craziness, and allowing myself to engage the art in the most absurd way.  

What is my lasting impression of the time I spent in Ivalice?  I believe Clive Owen said it best in The Bourne Identity as he watched his life force fleeing from him:

“Look at this.  Look at what they make you give.”

Friday, December 16, 2011

The Goodbye Song

I was recently asked the question: If you could have a “goodbye song,” one song that would play for the entire world before you left it forever, what would it be?

The question doesn’t ask what your favorite song is.  That is a major implication, but you’re also invited to consider whether a favorite song is the one you’d want the world to hear.  And do you interpret the question to mean that, by extension, the world will remember the kind of person you were based on the song you chose?

Songs are like air molecules; they constantly float about me, and I keep sucking them in.  But I have to write about them before I can understand what they mean to me.  For me, writing is the process of figuring out what I think about things.  So here we go . . .

I could pick something like “Act Naturally” by the Beatles, if I wanted my kiss-off to the world to be that human existence is a great cosmic joke. 

If I want to send the message that life is about having a good time, it would probably be “Down on the Corner” by Creedence Clearwater Revival.  If I wanted that good time to play well among Europeans, I’d pick “Sexbomb” by Tom Jones. 

There are specific songs that I think of when I’m in certain moods.  When I’m having conflicts with people I care about, I always think of “We Can Work It Out” by the Beatles, which to me embodies a meta-level ballet/wrestling match between Lennon and McCartney.  When I’m sad, I automatically think of Sarah McLachlan’s version of “Song for a Winter’s Night,” or “Lost Cause” by Beck, or . . . anything by Natalie Merchant. 

If it’s the song I’ve sung the most times in Rock Band and Guitar Hero, it would be “Hungry Like the Wolf” by Duran Duran.

For a message of pure romance, nothing beats “The Way You Look Tonight,” written for and still best performed by Fred Astaire. 

If I wanted to be a greedy scoundrel, I would choose “You Never Give Me Your Money” by the Beatles, which is really like three songs in one (a technique that reached its apotheosis in McCartney’s “Band on the Run”). 

The song I loved best as a child: “Straight Up” by Paula Abdul.  The song I love best with my sexy inner child: “2 Become 1” by the Spice Girls.  The song I loved then and now with equal fervor: “Beat It” by Michael Jackson

The two songs I most recently tried to mash up were Pink Floyd’s “Comfortably Numb” and “Wish You Were Here,” but then I realized it wouldn’t work because I couldn’t remember which was which.  Or maybe it worked too well . . .

If I wanted the perfect jukebox song, I’d pick Sam Cooke’s “Another Saturday Night.”

“On Your Shore” by Charlotte Martin is the song that would play when Aeneas lands in Italy . . . in my film adaptation of The Aeneid.  Someday . . .

If it’s a brilliant song that I never play for guests because they’ll never like it (because it takes as its subjects sharecropping and an orphaned child), it would be “Annabelle” by Gillian Welch.  (Also “Names” by Cat Power – not safe for fragile souls.)

I shouldn’t neglect the influence of movies (and nostalgia), and it was Back to the Future that etched “Earth Angel” and “Johnny B. Goode” indelibly into my childhood.  (Equally memorable was “The Power of Love” by Huey Lewis and the News.  Don’t be a hater.)

If I’m going to express my ethical philosophy, then no song says it better than Queen’s “I Want It All.”  (Except maybe “Fat Bottomed Girls,” but that’s more what you’d call a personal history.  Kidding!)

If it’s the one song that will keep the aliens from enslaving humanity, which is probably the noblest ideal I’ve mentioned so far, it would probably be Kate Bush’s “Running Up That Hill,” because I honestly believe she sings the language of the aliens. 

*          *          *

Gather all those songs, and it would make a pretty good mix tape, which kind of leads me to my final answer.  I’ve always believed that music, and art in general, should be free.  Despite the fact that every artist you’ve ever heard of (except Emily Dickinson) has made money off their art, there is nevertheless something vulgar about selling that which is supposed to express the height of human creativity, and thereby reacquaint you with your soul.  So I think if I had to choose one goodbye song, it would be a song that realistically belongs to everyone.  The problem is, any song like that (“Happy Birthday,” “We Will Rock You,” your national anthem) has lost its meaning or ability to move you.  On the flip side, I could pick something hopelessly obscure, probably something I’d have to write myself, and that would express the world as I’ve absorbed it.  I feel like everything in between these extremes is just another great song. 

And so . . . I have to cheat.  I choose not a “song,” but an aria, “Che gelida manina” from La Bohème, because . . .

Because it’s opera, it is meant to be performed over and over and in a variety of ways.  You can hear it however you want, and you can probably play it better in your head than any orchestra or singer could perform it.

Because it predates recordings, there is no expectation of a definitive performance. So in theory, even I could sing it and make it my own.  In theory!

Because it’s a love song, and love, especially new love, is universal.

Because it’s a song about art and being an artist, a writer of poems and songs.  A song about song seems appropriate for this purpose.

Because it is as beautiful as anything else I could have chosen.

Finally, because I first heard La Bohème when someone shared it with me.  Someone wanted me to hear it.  So if there’s one song I’d pass on for others to hear, this would be it.