tag:blogger.com,1999:blog-2324823751077235035.post3985152526790058104..comments2023-08-19T08:46:26.660-07:00Comments on Czardoz Contra World: My Life in 100 AnecdotesCzardozhttp://www.blogger.com/profile/15328299312884380446noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2324823751077235035.post-67684722652489491212013-03-19T22:41:37.077-07:002013-03-19T22:41:37.077-07:00I never understood why merely getting too close to...I never understood why merely getting too close to the bridge would instantly max out your "wanted" rating. If there was a narrative explanation for that, I must have missed it. Just seemed like a cheap and lazy game-y thing.<br /><br />I wish they really had included a Truman Show angle, where, if the game sensed you heading for the bridge, maybe Roman would call you and say he needed you somewhere else, which happened to be far from the bridge. Then, if you stayed your course, maybe Michelle would also call you saying she needed you. And, the closer you got to the bridge, the more frantic the calls you would get from every character in the game, until finally Ed Harris would call and explicitly try to persuade you not to leave the game world.Henryhttps://www.blogger.com/profile/10826787550676541006noreply@blogger.com